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Liminal Alliance is a tabletop role-playing game series. The protagonists are the eponymous group of interdimensional vigilantes, who fight against several threats to the multiverse, such as the Illuminati, the space police, and even the worlds' mysterious creators.

The game rules and Lore section are under development, but feel free to look at them at your leisure.

Lore

Under Construction!

Characters

SAVEs

There are four stats, called SAVEs: Speed, Acuity, Vigor, and Empathy. Assign d8, d6, d6, and d4 to your SAVEs in any order.

Hit Die

Your Hit Die determines how much punishment you can take before being taken out. It starts at a d8.

Fighting Style

Fighting Styles determine how you deal with enemies in combat. Each Fighting Style has a Color and a Threat. The Colors are Red, Green, Blue, and Colorless. Threat ranges from 1 to 5.
You start with two Fighting Styles of different Colors, one with Threat 2, and one with Threat 1.

Advancement

After an adventure, choose one.

  • Increase a SAVE by one step, maximum d12.

  • Increase your Hit Die by one step, maximum d12.

  • Increase the Threat of one of your Fighting Styles by 1, maximum 5.

  • Learn a new Fighting Style.

System

Core Roll

When you’re doing something risky and significant, roll a die corresponding to the relevant SAVE. On a 4 or more, you succeed. Otherwise, you fail.

Damage

When your character takes damage, roll your Hit Die their Threat times. On every 1 or 2, it reduces one step, as shown below.
d12 > d10 > d8 > d6 > d4 > 0
When your Hit Die reaches 0, you are taken out. Your Hit Die increases by one step each rest, up to your maximum.

Colors

There are four Colors.
Red: swords and faerie magic.
Green: axes and dragon magic.
Blue: lances and eldritch magic.
Colorless for everything else.

These are only sample Fighting Styles. If unsure of your weapon type, talk to the Judge.

Red styles have Type Advantage against Green styles, and have Type Disadvantage against Blue styles.

Green styles have Type Advantage against Blue styles, and have Type Disadvantage against Red styles.

Blue styles have Type Advantage against Red styles, and have Type Disadvantage against Green styles.

All Fighting Styles have Type Advantage on Unarmed Targets.

When dealt Type Disadvantage damage, reduce your Hit Die on a 1. When dealt Type Advantage damage, reduce your Hit Die on a 1, 2, or 3.